Rayman Legends Retold was just announced, with a video that shows off 20 minutes footage. On October 1, Rayman Legends Retold will be available for the PlayStation 5, Xbox Series X/S, Nintendo Switch 2, and PC. An extended view of a development build showcasing several game elements was provided to us. Check out this recently released video to see for yourself how Ubisoft improved the visual style and enhanced the original experience.
Rayman Legends Retold, a 3D recreation of Rayman Legends from 2013, has been revealed by Ubisoft. It will be available on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch 2 on October 1. Don’t be alarmed by “3D”; it still functions and appears like the original 2D platformer, but it has updated 3D graphics thanks to Ubisoft’s Snowdrop engine, which is used in games like The Division 2 and Star Wars Outlaws. Accordingly, Retold is a 2.5D platformer since it is a 3D adaptation of a 2D game.
Loïc Gounon, Brand Producer said:
“Rayman Legends Retold is our way of revisiting what makes Rayman so special, and re-telling that experience for a new generation of players. We wanted to preserve everything fans love, and Legends gave us the perfect foundation to expand Rayman’s lore, its world logic, and how everything connects together.”
Similar to the original, Retold will have a couch cooperative campaign for one to four players. The playable characters Rayman, Globox, Teensy, and Barbara will be back, although their visual styles have been modified to switch from 2D to 3D models. Additionally, Kung-Foot makes a comeback with its straightforward but entertaining Smash Bros. meets soccer action. I’m pleased to inform that Retold plays exactly like the original Legends despite having a very different appearance.
This is because the 2D bones that felt fantastic in 2013 are still present below the 3D staging. Of course, occasional adjustments and quality-of-life improvements make it feel even better, but have faith that Retold will maintain the gameplay that makes Legends so fantastic. The Ubisoft Montpellier devs even showed us the 2D engine operating beneath the 3D visuals, demonstrating how the art and level design teams have worked hard to employ intriguing and distinctive visual methods to make a 3D-looking game play like a 2D one, ergo the 2.5D feel.

Guillame Arvieu, Brand Art Director gave a statement:
“This fresh 3D approach serves as a bridge between the visual richness and dramatization of Rayman 2 and 3, and the efficiency and clarity of the side-scrolling gameplay of Rayman Legends.”
The inclusion of parallax scrolling, which gives the platforming challenges in Retold more environmental dimension, is particularly enjoyable. In the new dragon-riding stages, which link the end of one planet with the start of another, it’s a particularly entertaining effect. They resemble Star Fox missions with a fantasy theme, in which you control the dragon like a spacecraft and launch fireballs at both obstacles and adversaries.
Each dragon starts with all of the level’s teensies on their back; your objective is to reach the end without losing any, but each time you take damage, one falls off. This is different from the typical platforming levels in Retold, when Rayman is trying to gather abducted teensies on the way to the end. Additionally, you can make the dragons fart by holding down a button.
Both the new features and the returning song levels, such as the “Black Betty” one, continue to be highlights of the revised Legends adventure. Even though I didn’t like the new music chosen for these stages, it’s still a lot of fun to speed through them while punching, gliding, and jumping to the beat of a real-world song.
Despite Legends’ grandeur, the film’s ending is terrible (a studio producer agreed with me on this point), and Ubisoft Montpellier is addressing this problem head-on with a brand-new antagonist. With the exception of their black shroud, purple glowing eyes, and the capacity to use magic to corrupt adversaries, their likeness is still unknown to me. I’m eager to see how much complexity this antagonist brings to the whole Retold experience. If nothing else, I hope they provide a more fulfilling and dramatic ending to an otherwise fantastic platforming experience.
Guillaume Cerda, Brand Director state:
“With Rayman Legends Retold, we want to deepen immersion by fully taking advantage of the PS5’s capabilities, using our Snowdrop engine to deliver a more expressive Rayman experience.”

